Some moments in the game go better with a partner. Your child can team up, trust a partner's lead, return a favour or ask for help when stuck. These choices give a small window into social play, without other children being present.
The four connection markers
| Marker | Name | What the game watches | In everyday life, it might look like |
|---|---|---|---|
| C1 | Cooperation | When they choose to team up | Joining group games |
| C2 | Trust | How much they rely on a partner | Letting a friend lead |
| C3 | Give and take | How they return a favour | Sharing and taking turns |
| C4 | Asking for help | Whether they reach out when stuck | Asking a teacher when they don't understand |
Where you might notice connection at home
- Whether they ask for help with homework or keep trying alone.
- How they share and take turns with siblings or friends.
- Whether they prefer to play alone, in pairs or in groups.
What this does not tell you
- It describes what your child did in the game, on that day. Sleep, mood and the device all affect one session.
- It is not a measure of intelligence, character or effort in school.
- It does not diagnose anything. If something worries you, talk to your pediatrician.
- These measures are still being validated against established clinical tools. See the research.
Common questions
- Does a game really show how my child gets on with others?
- Only partly. A game shows the choices your child made with game characters. Real friendships involve far more, which is why the report describes the game and nothing beyond it.
- Should I worry if my child rarely asks for help?
- Not on its own. Many children prefer to work things out alone. If it is causing problems at school, talk to their teacher.
Not a diagnosis. This guide is general information, not medical advice. If you are worried about your child, talk to your pediatrician. Written by the Mores Health team from the sources below; it has not yet been reviewed by a clinician.